v21’s avatarv21’s Twitter Archive—№ 78,825

  1. …in reply to @grapefrukt
    @grapefrukt I'm going through the canvas API, I'm not dealing with the graphics card myself at all. seems like the case of throwing a long path at it is pretty optimised, and the bottleneck I can see is literally just doing sin & cos to calculate the positions.
    1. …in reply to @v21
      @grapefrukt plus, I have no idea how to generate a bezier curve to follow the sum of circular paths - seems like it would be a p hairy approximation?