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@KommanderKlobb @grapefrukt @ruby0x1 @AndiJorgensen @luxeengine not gonna try to find it now, but the thing you do miss out on going that way is a really incredible texture atlas where every gradient in the game is a single strip
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@KommanderKlobb @grapefrukt @ruby0x1 @AndiJorgensen @luxeengine the solution we used involved generating meshes, which put constraints on the art pipeline that were kind of annoying but ultimately worked pretty well with both Nils's and @streamofstars's style. and only a single artist (while i was on it), which helped.