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been reading The Dawn Of Everything and wow do they make a good & persuasive case that cultures can and do choose to embrace or reject technologies based upon the impact those technologies would have upon the way they relate to one another and think about themselves!
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a further thought about the way that societies spanned great distances, but since transport was difficult, the main thing exchanged was culture, people, and a small scattering of precious artefacts.
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a lot of sci fi feels like it stumbles on this point? space travel too rare and costly to be worth it for commodities, but how else does an empire form? and also maybe a thought for the future, where air travel & shipping become yet more expensive, but yet the internet persists.
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i want lots of games people to read this book. not especially because of the arguments it makes about play, but because it has such an expansive vision for other ways people can organise their societies & I want to spend time within social systems that work in new ways.
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it's a hard ask to make those games, though, because these ways of living are so different from the baseline assumptions we have, and that's hard stuff to teach a player. King of Dragon Pass is incredible, but is a difficult game to get into despite only getting halfway there.
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maybe the more practical ask is to hope for more sci-fi/fantasy authors to write in the tradition of Le Guin. which, yes, this is a thing I have desired long before reading this. (tho, ofc, if this is a thing you are trying to do, I would still recommend this book)