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remember the time my boss tried to pressure me to crunch but it didn't work as well as it usually does because I was gonna be the only one coming in as I was the only coder. also there was no producer so whether we were on track or not was largely just in my head.
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I was like "look, we're months away from shipping, if I start pushing now I'm just gonna be exhausted by the time we get to the end when I probably will need to push on some part or other"
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anyway, I didn't, we shipped on time, the game was good. and we got a bit of producer time on board to help out so I could focus on making the thing & not holding the schedule in my head as well.