v21’s avatarv21’s Twitter Archive—№ 80,951

    1. good thread on the way software expectations slip backwards despite constant forward language. but this tweet also got me thinking about how videogames are one place this is a bit less true? @sigfig/1595513805915623425
  1. …in reply to @v21
    like, obviously a lot of games sprawl out in the space that they're given, but I think the way most of them expect to be the only thing running, and are setup in a way where FPS is a very apparent and visible target...
    1. …in reply to @v21
      and like, sure there's a bunch of games where there's an necessary frame or two of input latency. but generally videogame people are the ones who are gonna pick up on that stuff and try to fix it, even if it does make the code uglier.
      1. …in reply to @v21
        idk, I am generally pretty pleased with Flutter's performance, but as I work with it I do feel slightly adrift being quite so far away from a sense of "how long does a frame take". I know the answers are in there, I'm just at the other end of a big pile of abstractions.
        1. …in reply to @v21
          maybe this thread is just the expression of my subconscious still whirring away in unhappiness knowing Downpour has a background element that seems to take 3-4ms to render, and that is Too Much.
          1. …in reply to @v21
            (tweeting this has made me conclude that it is too much, but that I probably can't do better until the custom shader support gets a bit better. at which point I can spend a day or two rabbitholing & basically eliminate those milliseconds)