v21’s avatarv21’s Twitter Archive—№ 80,993

    1. …in reply to @ctjlewis
      @ctjlewis @steveruizok i mean, every game is different, but, as an example: if you're building something with a 3D world with lots of Stuff in it, you'd have a level designer placing trigger volumes & hooking up logic to them... but not writing that logic themselves.
  1. …in reply to @v21
    @ctjlewis @steveruizok and if you're doing this in either Unity or Unreal, the engineers will be exposing an interface to make those edits, probably adding in validation logic, probably writing debug views, maybe custom UI for it... etc etc