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thinking about the way that UIs can be simple enough that you know what they do before using them, or simple enough you know what they do after using them & maybe getting it (harmlessly) wrong once. both are very easy to learn, but the feeling is different.
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this is i guess also more apparent to me as someone who moves between games & tools. the idea that a game would give you a tool with a slightly unclear purpose, set up so you figure it out by yourself... people love that. the idea that serious software would do that... terrible!!
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i guess this is that "delight" thing people talk about, only sharpened so it's not just a platitude?