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people I know on the creative code side keep playing around with multiplayer and social experiences and I have been wondering why I'm not excited and full of ideas (as a videogame designer who loves that stuff). But I think the problem is... I've seen too much.
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by which I mean... I can't help but think about moderation. About ways the services can be abused. About scaling problems. About the problems of balancing dynamic economies. All that stuff. I get stuck on the hard problems and it stops me from making the small fun prototypes.
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Like the thing I made in this space a few years back, Frog Chorus... it mainly came out of trying to think through that kind of social dynamic and how to give expressivity without the potential for abuse. Which is a different kind of place to be coming from.
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definitely would've been quicker to build in a world where PartyKit already existed, tho partykit.io/