v21’s avatarv21’s Twitter Archive—№ 83,457

      1. …in reply to @xhfloz
        @xhfloz depending on how deep you want to go on it: - paper texture - dilate/erode/blur to get the blobbiness of ink - use some simplex noise to do offsets if you want a bit of inaccuracy - colour separations/fake registration errors - with half tone effects for midtones
    1. …in reply to @v21
      @xhfloz most of this is possible with SVG filters, but i think there's a fair few browser incompatibility rabbitholes to chase down. it's very possible to run stuff through a canvas/shader pass, too (maybe there's some stuff about image origins to check for, there)
  1. …in reply to @v21
    @xhfloz ofc, there's also the higher level bit about designing in a print-like way vs giving users tools to design in a print like way vs exposing this kind of stuff as a toolbox they can recreate a print-like look with