v21’s Twitter Archive
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I really like this article on designing tight, elegant puzzle games
rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
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2015 Jan 23
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v21
I often find this kind of tight design constricting, and yearn for chewy problems to solve instead. Spacechem, not Jelly no Puzzle.
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2015 Jan 23
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but: I also find it the most beautiful, purest form of game design. It's where the idea of level design as conversation most shines.
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2015 Jan 23
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