v21’s avatarv21’s Twitter Archive—№ 29,009

  1. I really like this article on designing tight, elegant puzzle games rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
    1. …in reply to @v21
      @v21 I often find this kind of tight design constricting, and yearn for chewy problems to solve instead. Spacechem, not Jelly no Puzzle.
      1. …in reply to @v21
        @v21 but: I also find it the most beautiful, purest form of game design. It's where the idea of level design as conversation most shines.