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@shahidkamal plain C# will work msdn.microsoft.com/en-us/library/system.io.file.readalltext%28v=vs.110%29.aspx - or you can use WWW.text (with a file:// at the start of the path)
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@shahidkamal the tricky bit is getting a reliable path to the content when it's built.
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@shahidkamal or if you want to use Unity's resource management, docs.unity3d.com/Manual/class-TextAsset.html will work.