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@tinysubversions the SVG support is currently via svg2png, which uses phantom internally.
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@tinysubversions but it's super finickety and janky rn, and apparently phantomjs2 is better at that?
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@tinysubversions the other thing i need to do is surface errors, allow interactively rendering stuff on the server, feedback on bad SVGs...
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@tinysubversions but i figured swapping out svg2png for the version of svgexport i found that used phantomjs2 internally would be quick...