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Was mulling over similar thoughts to this recently (@ADAMATOMIC interview)
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.@ADAMATOMIC a thought: I think the only sensible way to make a big game is if you already understand it (because it's an existing genre).
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Lane pushers and FPSes had to be accreted, not built on greenfield.
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(Also, players won't understand a game with 500 new moving parts... New things have to start small. S'why art games are so accessible)