v21’s avatarv21’s Twitter Archive—№ 38,530

  1. We've been playtesting Fab Beasts for a while, and doing it kind of ad-hoc - which is working, but maybe we could be doing it better?
    1. …in reply to @v21
      So - any good resources on toy playtesting? Or stuff I should definitely read on videogame or boardgame or live game playtesting?
      1. …in reply to @v21
        Current process is generally: talk as little as possible, lurk in the corner, take notes. Think about: what do people do, understand, enjoy?
        1. …in reply to @v21
          I am not that good at imagining I'm a new player approaching the game. Playtests are actually mainly useful for helping with that.
          1. …in reply to @v21
            Half the problems I see I see before they happen. But I couldn't see them until someone else was sat there.
            1. …in reply to @v21
              Empathy is a fundamental skill of game dev.
            2. …in reply to @v21
              Maybe I should try rubber duck playtesting.