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@smestorp @mcclure111 I also feel this, and was also thinking of your games when thinking of games that escape this straightforwardly.
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@smestorp @mcclure111 personally... i like making interactive art stuff, and games is where the audience/money is for those.
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@smestorp @mcclure111 the games i make are often an excuse /context to do an otherwise fun thing, or directly about the interaction quality
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@smestorp @mcclure111 i'm only okay at larger structures (i'm good at making UI to convey them, though)
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@smestorp @mcclure111 like, Panoramical was - make visuals/sound that vary interestingly within an 18-dimensional state-space. Joy!