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brkeogh.com/2016/08/21/notes-on-no-mans-sky/ good thinks on NMS
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I keep thinking to my experience making that trampoline frog mod for Proteus, and thus scrabbling through the Proteus codebase.
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there's all these strata of discarded systems in there... inventory systems, towns, quests... Proteus took a long time to discover itself.
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but it did. and it told [most] players how to enjoy it. i wish No Man's Sky had had longer to go through that kind of subtractive process.