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we are at a tiring place with Beasts of Balance and I was just asked some "how does this work?" questions about Mutazione's code.
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i don't know if i want to program a moderately sized game by myself again. i'll probably feel differently later.
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this feeling is somewhat compounded by them having surprisingly similar code bases? we've actually cracked animating SVGs this time, tho.
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when I started on Mutazione, I ripped out a bunch of @doam's Linq style timer/tween code, and replaced it with my own more manual stuff
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on Beasts of Balance, that code has mutated and I just found myself considering adding the same interface as their stuff