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@chrisoshea yep! also using SVG Importer. Process is a little convoluted, but - @spacetreasured works in Spine (with pngs), exports
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@chrisoshea we put those into Unity (using a random old Spine importer that creates Unity anims on GOs) - now have animated sprites
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@chrisoshea then we run a custom script to swap out the pngs for identically-named svgs. bit janky, but it works!
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@chrisoshea i know SVG Importer has it's own frame-by-frame animator (were trying a similar approach with Mutazione). stuff gets big fast...