v21’s avatarv21’s Twitter Archive—№ 41,468

    1. …in reply to @Graham_T_S
      @GrimSpence not entirely sure what you mean by "modify the editor string input field" - but we have that second one in a bunch of places...
  1. …in reply to @v21
    @GrimSpence and in a bunch of others, there's a line like Localizer.Value("game.errormessage1") that fetches it.