v21’s avatarv21’s Twitter Archive—№ 42,407

    1. …in reply to @alexhern
      @alexhern i liked big vertical levels, that old immersive sim thing of problems not puzzles, stealth but also a big slashy sword for fuckups
  1. …in reply to @v21
    @alexhern i liked the painterly "no, really, like the concept art" style, the sculpted clayey faces, the imaginative-enough setting.