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…in reply to @mcclure111
@
mcclure111
yr problem is, as it says, related to the non-thread-safety of the Unity API
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Look on archive.org
2016 Dec 30
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-2
🙁
…in reply to @v21
@
mcclure111
though I also like the approach of GetComponentsInChildren<GameObject>() (will also return this.gameObject, I think)
Look on archive.org
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2016 Dec 30
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2
🙂