v21’s avatarv21’s Twitter Archive—№ 44,373

    1. …in reply to @maxkreminski
      @maxkreminski @mcclure111 unity only tracks that per-scene. But if you do a build, the editor log will list everything used, along with size
  1. …in reply to @v21
    @maxkreminski @mcclure111 I guess the actual GC function is Resources.UnloadAllUnusedAssets()... (this is a different problem, tho)