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There was a bit at the Assemble talk yesterday, where they talked about designing loosely, because buildings will be repurposed.
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I'm thinking how this applies in more than architecture-whatever you design will (hopefully!) be experienced in contexts you didn't envisage
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We went and did some Now Play This curation after that-but I know no matter how much we plan, how it turns out will surprise us (hopefully!)
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This idea, of loose design, of thinking about contexts, but ultimately accepting you can't control them, I think is in a bunch of my work.
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Or maybe it's just a sign I get easily bored, so I only want to work on stuff that can show me new stuff late into the process.
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I guess this is also about strategies for risk mitigation, and relative prioritisation of known and unknown risks.
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I mean, both of the types of design I mentioned have real problems with prototyping and testing stuff in a low cost way.