v21’s avatarv21’s Twitter Archive—№ 44,817

    1. …in reply to @Shrubbette
      @Shrubbette @unity3d i thought that was a vsync thing - ie, done all the rendering we can now, we need to wait for the display to catch up
  1. …in reply to @v21
    @Shrubbette @unity3d but that doesn't make sense with 185ms... :S