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This is a weird read for me. Formalised non-game methodologies applied to game design, ending up in a similar place to folk methods. @kaseyjwang/833459185866067969
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A bunch of stuff that's often implicit made explicit, some iteration loops much longer. I guess you need Methods with such a huge team...
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(I bet they don't think their iteration loops are long, or their team is huge)
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I wonder if videogames would be better or worse if we always started by really thinking hard about who'd play it & what they'd want.
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This is a weirdly boastful thing to say, but us videogames people somehow make lovely feeling software so fast and so cheaply.
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I guess it helps that all we have to do is make it lovely, and not the part where it does a useful thing at the same time.