v21’s avatarv21’s Twitter Archive—№ 46,060

  1. …in reply to @ra
    @ra I think it's the problem - solution ordering that's important. This object moves an inconsistent distance (cuz the framerate is jank)...
    1. …in reply to @v21
      @ra ...so if we account for the framerate in the "how far to move" code, everything is golden. And to do that, we have deltaTime (1/fps)