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@lizardengland (ignoring article because I don't want to read about BOTW) I think it's desirable to sometimes not make a self-contained game
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@lizardengland like, throwing up your hands isn't helpful - but designing around external context is really underappreciated
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@lizardengland there's uncontroversial stuff - learning high-level tactics & the existence of a metas in MOBAs
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@lizardengland or more subtle stuff, like @radiatoryang's conscious shaping of the conversation around his games with blog posts & gifs
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@lizardengland i have a pet theory that the inscrutability of Pokemon Go and Minecraft helped sharing - you had to engage others to learn