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@netgal_emi so, last year we had three ipads chained to cubes in the library, as well as @Citrushistrix's Get Lost (a commission). This was partly...
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@netgal_emi an experiment in finding ways to sit with longer form games within an exhibition context (GL! was short, but the rest were longer)
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@netgal_emi this year, we tried to set up Goodnight Traffic City and Karambola in a similar way
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@netgal_emi not sure we've cracked the problem yet - suggestions on a postcard appreciated. and obviously there could be Twine work elsewhere...
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@netgal_emi @Citrushistrix Get Lost! is interesting for this- built specifically to work in a public context: short playtime, big fonts, heavy branching