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you can combine this insight with whole-experience design thinking @daiyitastic/911575571523670016
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like: give people success early, let them have built a working thing early on. errors or weirdness after that doesn't matter as much:
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because they have experiences that mean they can self-identify as <Rust programmers/botmakers/people who have succeeded with this tool>
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i am also thinking of workshops: the most important thing to say is often "oh yeah, <x> is just like that, it's bad and weird, it's not you"
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(you generally have to know the tool well enough to say this with the right level of confidence. and then show the workaround)