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…in reply to @mcclure111
@
mcclure111
you can change the FixedUpdate interval. and if there's nothing to physically simulate, you pay basically nothing.
Permalink
Look on archive.org
2017 Oct 18
Mood
-1
🙁
…in reply to @v21
@
mcclure111
(which i am pretty sure would be the case, with only colliders in the scene)
Look on archive.org
2017 Oct 18
Mood +
1
🙂