v21’s avatarv21’s Twitter Archive—№ 52,913

    1. …in reply to @steffanglynn
      @steffanglynn yeah, that's what I do when I have a shader. but I don't know how to inject the dithering into the three.js software renderer.
  1. …in reply to @v21
    @steffanglynn after tweeting that, I thought about procedurally creating a new texture per frame... might go add that in later, but it's a lot of pain