-
has anyone made a rougelike set on a generation ship yet?
-
this tweet brought to you by having recently read Delicious In Dungeon & Brian Aldiss's Non-Stop
-
the secret is: people think they want a plucky hero succeeding despite the odds, but actually they want to think about closed-cycle ecologies
-
oh no i started designing this in my head as everybody knows, the world is a series of stacks of toroids, and things get heavier the deeper you go how would you even handle micro-gravity in turn based grid movement?
-
oh, now I want to play 0space again (teknopants.itch.io/0space)