v21’s avatarv21’s Twitter Archive—№ 53,350

      1. RTing because this is pretty interesting if you make tools or like thinking about workflows (kinda especially if you're not in game dev) @Danim8tion/950465438806257664
    1. …in reply to @v21
      I've made plenty of mistakes of a similar size... but i've always worked on tiny teams, so I've never broken stuff for loads of other people, I've always been able to quietly fix stuff for myself.
  1. …in reply to @v21
    fun stressful firefighting story : it was the Beasts of Balance launch party (for press and that)... and we could only get a single game running. Turns out we'd never tested multiple games running side by side, and all the ipads were trying to connect to a single plinth.
    1. …in reply to @v21
      which we were able to fix after about 10 minutes of very furious coding, and a slightly longer cycle of pushing out new builds onto all the ipads...
      1. …in reply to @v21
        firefighting stories are fun, but it was a stupid mistake not to have tested it. I'm glad we have better processes now! (I mean, also we have a released game, not a early prototype...)