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@chrisamaphone places you can travel between. each move allows (among other things) one movement. and the game ending trigger depends on reaching a certain place. so average and worst case distance determines game length.
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@chrisamaphone as we consider stuff that dynamically modifies the graph & where to spawn stuff this feels useful to internalise. maybe later I'll have to get serious and start making the game figure out these properties during games?? but probably I can fudge it