-
gonna do the thing where you walk through your exhibition trying to believe it actually exists
-
or, like, trapped in endless traffic on I-35 (a commission for us by @HTHRFLWRS)
-
Panoramical
-
The Loss Levels by @danhett (another commission: playable online here danhett.itch.io/the-loss-levels)
-
10 Mississippi by @knarniapop
-
Wikipedia: The Text Adventure by @kevan
-
Lost Wage Rampage by @JFriedhoff
-
These last 4 are in the Non-Fiction room, where we've shown games that relate pretty directly to the real world, and with artefacts relating to their creation.
-
continuing on to RULES... these gorgeous, inspiring diagrams (by Ruohong Wu) and @pippinbarr's v r 3
-
v r 3 especially has been great for hearing kids and adults have in depth conversations about their favourite water, the qualities they like, that that one at the back is way too expensive at $20 (you can play it at home: pippinbarr.com/2017/03/29/v-r-3/)
-
& @bad_tetris & @bfod & many many others through the ages, with Multibowl. which is joyous & fun & about archives & the vast richness of our videogame heritage, beyond the games that we always talk about.
-
...over the festival in the other half of the room. what happens is: - you take a prompt - you type - you draw or collage - you scan it in (with @ragzouken's custom tool!)
-
- and it's assembled into a game live by our team of crack flat games makers you can play the games from Friday and Saturday here: itch.io/jam/now-play-this-flatgamejam-2018/feed
-
it's really sweet & I'm really happy with how it works within the flow of an exhibition but also lets people actually make something, and see the process by which that becomes a game, and then shown in one of our beautiful & professional-looking cabinets.
-
okay! final proper room. Landscape. we got: Geoguessr (playable here: geoguessr.com/). You're on a road. Where are you? What type of tree is that? Is that Cyrillic on that road sign? Pick out a spot on an atlas.
-
Fairmile. (@edclef, @elirainsberry, @R_Michalak, @S0phieH). Walk the hills, pick things up, leave things behind. I had a moment just letting this wash over me when we were setting up.
-
Titonic Fisherman by @froachclub. Y'all I am so pleased we commissioned this game.
-
San Andreas Deer Cam. Don't worry; the deer is immortal.
-
and that's the end of the main exhibition! but! we also have Kids out in Seaman's Hall. little figures running and then jumping into a hole.
-
and Soundtrack by @Sabrina_Shirazi, which looked lovely but was rained off today. So here's some pictures of the workshop she was running today instead. some things that make noise, and what noise that is.
-
Oh! And Listening Automat, a game with 4 musicians and cards you can show to them to make them play particular things (or play on yourself, to hear differently). Yesterday it was in the courtyard, not in our artist's room.
-
all of which doesn't include the games, workshops, talks, interviews and biscuits in the Maker's Corner.