-
a maybe-constructive game design exercise: for each stage of this gif, identify reasons for the change other than "it looks nicer" (this might be easier if you've played the game) @kittycalis/981577805992484866
-
some from me: the lighthouse extends beyond the top of the screen, the door feels like a cozy thing to pop through, the sea feels like sea, the shore/water interface is not traversable (unlike other places), that rock is just decoration & not hiding anything interesting.
-
god, game design is such fun hard work